My interpretation of a "forest guardian" type creature. Originally started as a throwaway practice sculpt while going through some zbrush tutorials, but I ended up taking a liking to it and continued to refine and work on the character.
I'd actually almost entirely finished the sculpt when I decided to modify the model so that the arms could split into tentacles. I debated it for a while, but decided it was the right call to add some uniqueness to the character, and help reinforce plant motif. Also because I'm a goddamn masochist.
Retopo'd and unwrapped in 3d coat, textured in Substance, rigged and animated in 3ds max. The script I wrote to help automate the tentacle motion was based on the info Felix Joleanes (http://www.joleanes.com/ ) has on his website regarding tentacle motion based on sine waves. Dude is phenomenally talented and an inspiration.